Quick answer
A Mobile Game Launch project plan takes ~3-9 months post-dev and runs: Pre-launch marketing & wishlists, Store listing & assets, Soft launch in test markets, etc. — template inside.
The plan at a glance
Typical duration: 3-9 months post-dev. Biggest risk: store approval + day-1 bugs. The plan below phases the work so the risk is managed before it bites.
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Phases and milestones
| Phase | Name |
|---|---|
| 1 | Pre-launch marketing & wishlists |
| 2 | Store listing & assets |
| 3 | Soft launch in test markets |
| 4 | Bug fixing from soft launch |
| 5 | Global launch |
| 6 | Live-ops planning |
Phase 1: Pre-launch marketing & wishlists
The pre-launch marketing & wishlists phase — its own mini-checklist, owner and exit criteria. Don’t start phase 2 until pre-launch marketing & wishlists is genuinely done.
Phase 2: Store listing & assets
The store listing & assets phase — its own mini-checklist, owner and exit criteria. Don’t start phase 3 until store listing & assets is genuinely done.
Phase 3: Soft launch in test markets
The soft launch in test markets phase — its own mini-checklist, owner and exit criteria. Don’t start phase 4 until soft launch in test markets is genuinely done.
Phase 4: Bug fixing from soft launch
The bug fixing from soft launch phase — its own mini-checklist, owner and exit criteria. Don’t start phase 5 until bug fixing from soft launch is genuinely done.
Phase 5: Global launch
The global launch phase — its own mini-checklist, owner and exit criteria. Don’t start phase 6 until global launch is genuinely done.
Phase 6: Live-ops planning
The live-ops planning phase — its own mini-checklist, owner and exit criteria. Don’t start phase 7 until live-ops planning is genuinely done.
What’s usually forgotten
- Store approval + day-1 bugs — the risk listed above is the one that actually hits.
- Owner per phase — ‘the team’ is not an owner; put a name on each phase.
- Buffer before the deadline — the last phase always compresses; protect it.
Getting the template into a tool
Recreate these phases in Doitify as project sections — tasks under each, owners assigned, dates on the timeline. The template then tracks itself.
Bottom line
A Mobile Game Launch project plan takes ~3-9 months post-dev and runs: Pre-launch marketing & wishlists, Store listing & assets, Soft launch in test markets, etc. — template inside.
FAQ
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Join Doitify Today
Move projects forward without the chaos: all your tasks, progress, and team reports in one unified workspace. Built for companies, startups, and remote teams — with a quick setup and a free trial.